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EDUCATIONAL GAMES

Foreign Language

REM 928A-Spanish-English Unit 1 REM 155A-Following Directions Around The House REM 497E-Following Directions (Grades 1-2)
REM 928B-Spanish-English Flash Cards 1
REM 155C-Following Directions Set
REM 24-Following Directions (Grades K-1)
REM 928D-Spanish-English Unit 2
REM 155B-Following Directions Around The Town
REM 23A-Following Directions (Grades 1-2)
REM 928E-Spanish-English Flash Cards 2
REM 498-Following Directions Set
REM 494C-Did You Follow Directions?
REM 928G-Spanish-English Set
REM 497D-Following Directions (Grades K-1)
REM 931A-Supermarket Words
REM 931B-Restaurant Words
REM931C-Department Store Words
REM 979A-Computer Words
REM 910-Survival Words
REM 931F-Essential Vocabulary Series
REM 454A-Understanding Instructions: In the Kitchen
REM 454D-Understanding Instructions: Arts & Crafts
REM 454F-Understanding Instructions Set
REM 930A-Consumer Words
REM 930B-Work Place Words
REM 930C-Money Management Words
REM 930D-Independent Living Words
REM 930E-Personal Care Words
REM 930F-Occupation Words
REM 930H-Life Skills Lessons Series

022680377 (pdf)
Macedonia, Manuela. August 2005. Games and Foreign Language Teaching. Support for Learning. 20(3): 135-140.

Abstract: Active spoken mastery of a foreign language all too often remains an illusive wish on the part of language learners. There is a tendency to seek the causes of non-fluency and accurate speech outside the classroom, for example, too little involvement, interest and time investment on the part of learners. In this article Manuela Macedonia asserts that the problem is attributed primarily to the type of exercises that are employed to process foreign language input. Traditional transmission of morphology and syntax by way of rules, and practising such rules via written exercises, does not lead to spoken language, for with this type of practice the retrieval of learned material is too slow and often incomplete to enable successful speech. While games in language and SEN instruction are not new, in this article their targeted usage based on cognitive neurological evidence is proposed in order to proceduralise declarative knowledge and thereby to elevate accuracy and fluency to a level that enables real-time speech.

Mathematics

REM 111B-Menu Math for Beginners Extra Menus (6) REM 111A-Menu Math for Beginners REM 501-Timed Math Drills: Addition
REM 14-Counting REM 13A-Addition REM 33-Easy Subtraction
REM 160-Primary Place Value REM 14A-Subtraction REM 963-Easy Addition & Subtraction Set
REM 506-Math Practice: Addition REM 507-Math Practice: Subtraction REM 513-Math Practice: Addition & Subtraction
REM 514-Math Practice Set REM 535-Personalized Math REM 521-Understanding Numbers
REM 32-Easy Addition   REM 17-Number Recognition
REM 11A-Easy Fractions REM 12A-Measurement REM 1141-Primary Math: Subtraction
REM 138-Primary Math: Addition REM 109A-Market Math
REM 109B-Market Math Extra Price Lists (6)
REM 109C-Market Math & Extra Price Lists
REM 522-Practicing with Percents REM 537A-Visual Math
REM 103A-Menu Math Classroom Pack Level 1 REM 515B-Shopping Around the Town
REM 515C-Shop N Learn Set
REM 103B-Menu Math Classroom Pack Level 2 REM 161A-Department Store Math
REM 161B-Department Store Math Extra Price Lists (6)
REM 161C-Department Store Math & 6 Extra Price Lists
REM 161D-Department Store Math for Beginners
REM 161E-Dept. Store Math for Beginners Extra Price Lists (6)
REM 515-Shopping Mall Math
REM 102A-Menu Math: The Hamburger Hut (+, -)
REM 102B-Menu Math: The Hamburger Hut (Grades 3-6)
REM 102D-Menu Math: The Hamburger Hut Menus (6)
REM 125A-Market Math for Beginners
REM 125B-Market Math for Beginners Extra Price Lists (6)
REM 524-Checkbook Math
REM 101A-Menu Math: Old Fashioned Ice Cream Parlor (+, -)
REM 101B-Menu Math: Old Fashioned Ice Cream Parlor (x, ÷)
REM 101D-Menu Math: Old Fashioned Ice Cream Parlor Menus (6)
REM 598A-Math in the Mall
REM 598B-Math at Home
REM 598C-Career Math
REM 598D-Best Buys
REM 598E-Money Sense
REM 598F-Everyday Math
REM 598G-Practical Practice Math Set
REM 502-Timed Math Drills: Subtraction
REM 503-Timed Math Drills: Multiplication
REM 504-Timed Math Drills: Division
REM 505-Timed Math Drills Set
REM 179A-Timed Math Flash Cards: Addition
REM 179B-Timed Math Flash Cards: Subtraction
REM 179C-Timed Math Flash Cards: Multiplication
REM 179D-Timed Math Flash Cards: Division
REM 179E-Timed Math Flash Cards Set
REM 505A-Timed Math Drills Complete Set
REM 538A-Multiplication Computation
REM 538B-Multiplication Word Problems
REM 538C-Division Computation
REM 538D-Division Word Problems
REM 538K-Multiplication Set
REM 538L-Division Set
REM 508-Math Puzzles: Addition & Subtraction
REM 509-Math Puzzles: Multiplication & Division
REM 510-Math Puzzles: Addition & Subtraction
REM 511-Math Puzzles: Multiplication & Division
REM 512-Math Puzzles Set
REM 513A-Math for Fun: Addition & Subtraction
REM 514A-Math for Fun 2
REM 515A-Math For Fun Set
REM 532A-Blast Off! Addition & Subtraction
REM 532B- Blast Off! Multiplication & Division
REM 532C-Blast Off! Math Set
REM 527-Dictionary Math
REM 523-Time Line Math
REM 528-Encyclopedia Math
REM 537C-Riddle Math
REM 525A-Clocks (Gr. 1-3)
REM 526A-Calendars (Gr. 1-3)
REM 527A-Clocks & Calendars: Level 1 (2-Book Set)
REM 31-Time Concepts
REM 27-Number Knowledge
REM 536A-Money (Gr. 1-2)
REM 536B-Money (Gr. 3-4)
REM 536C-Money Set
REM 30-Recognizing Coins
REM 537B-Number Line Math
REM 538E-Adding Fractions
REM 538F-Subtracting Fractions
REM 538G-Multiplying Fractions
REM 538H-Dividing Fractions
REM 104A-The FUNbook of Math Word Problems

REM 15A-Math Word Problems (Gr. 1-2)
REM 529A-Math Word Problems (Gr. 2-3)
REM 529B-Math Word Problems (Gr. 3-4)
REM 529C-Math Word Problems (Gr. 4-5)
REM 529D-Math Word Problems Set
REM 520-Understanding Percents
REM 522-Practicing with Percents
REM 522A-Percents Set
REM516-Decimals: Place Value
REM 517-Decimals: Addition & Subtraction
REM 518-Decimals: Multiplication & Division
REM 519-Decimals Set
REM 527B-Clocks & Calendars: Level 2 (2-Book Set)


2001 (abstract only) 

Lewis, Tom. August 2005. Facts + Fun = Fluency. Teaching Children Mathematics. 12(1): 8.

Abstract: Students in the classroom should be provided with engaging activities for improving their computational fluency, making effective use of time, and as a medium of self-motivation. Games such as Contig, the 24 Game, and Number Jumbler are useful for practicing basic facts and computational fluency of mathematics.

Activities

 

REM 118A-See the USA
REM 118B-See the USA Extra Maps (6)
REM 970-See the USA Set

REM 1030-The U.S. Government
REM 1142-Regions of the United States
REM 311-Research Skills: U.S. Presidents
REM 312-Research Skills: The 50 States
REM 313-Research Skills: Cities
REM 314-Social Studies Crosswords REM 129A-See the World
REM 129B-See the World Extra Maps (6)
REM 129C-See the World Set
REM 314A-Social Studies Crosswords/Encyclopedia Set
REM 10-Colors
REM 12-Cutting
REM 29-Fine-Motor Skills
REM 973-Readiness Skills Series
REM 139-Patterns
REM 149-Position in Space
REM 153-Perceptual Activities
REM 52A-Cut, Paste & Color: Logic
REM 52B-Cut, Paste & Color: Classification
REM 52C-Cut, Paste & Color: Language Development
REM 52D-Cut, Paste & Color: Comprehension
REM 52E-Cut, Paste & Color: Reasoning
REM 52F-Cut, Paste & Color Set
REM 204A-Solve It!
REM 810D-Holiday Crossword Puzzles
REM 810E-Holiday Word Searches
REM 810F-Holiday Puzzles & Word Searches Set
REM 203F-Evaluation
REM 52C-Cut, Paste & Color: Language Development
REM 105A-Funtastic Spelling (Book 1: One-Syllable Words)
REM 105B-Funtastic Spelling (Book 2: Multi-Syllable Words)
REM 105C-Funtastic Spelling Set
REM 201A-Analogies
REM 201B-Classification
REM 201C-Absurdities
REM 201D-Similarities & Differences
REM 201E-Sequence
REM 202A-Drawing Solutions
REM 202B-Using Logic
REM 202C-Finding Facts
REM 202D-Following Directions
REM 202E-Relying on Reason
REM 203A-Knowledge
REM 203B-Comprehension
REM 203C-Application
REM 203D-Analysis
REM 203E-Synthesis




2002 (abstract only)

Brendzel, Sharon. May 2004. Games that Teach. Science Scope. 27(8): 32-33.

Abstract: Teachers spend a great deal of time trying to capture student interest because motivation is the beginning of learning. One effective way to do this is through the use of games in the classroom. Games provide a natural motivation, are part of good teaching strategies, and, fortunately, there are many that can be used to help build concepts. Although games should not be used as a substitute for hands-on investigations, especially inquiry lessons, there are many situations where games can be useful in teaching. For example, they can be used to introduce various presentation formats, improve comprehension through simulations, or review the concepts in a format that is interesting to students. This article presents some general ideas teachers can use for incorporating various types of games into your lesson plans.



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